
Appears as a choking cloud of air pollutants such as particulate matter, solvent vapors, and exhaust fumes.

Appears as feverish, disease-ridden humanoids with plague sores and canker sores. Semi-solid apparition made of toxic waste and contaminated earth. Appears as a cloud of acid that corrodes everything it touches.Ĭinders: Toxic earth spirit or water spirit. Often appears as emaciated figures or formless shadows and clouds.Īcid: Toxic water spirit. Often appears as a glowing, radioactive cloud or fallout.

Can easily be mistaken for blood spirits. Appear as a raging animal or humanoid form, flaunting madness and bloodthirst. Embody all aspects of bloodshed, mass killing and genocide. Physical form resembles humans with malicious facial expressions. Appears as a mutated, distorted, and deformed animal or hybrid creature. At times, it is difficult to draw a clear line between Toxic Spirits of Man and Shadow Spirits, as both groups are very similar in their malevolence and anti-metahuman nature.Ībomination: Toxic Spirit of the Beast. However, the same is true of places where numbness, uniformity, and sterility define metahuman existence, such as some high-security corporate facilities, where human spirits can also become toxic. The moral and mental corruption or the prevailing total hopelessness of metahumans in an area - such as the worst corners of the Barrens - also produces toxic human spirits. The latter are the toxic variants of spirits of man, protective spirit, and counselor spirits. In addition to the classic toxic spirits that would be summoned from a toxic waste dump or the twisted and polluted North Sea and that have been shaped by their environment, there are those that have been shaped by a toxic Summoner. Assigning tasks outside the general area of their tradition will not receive a response from the spirit (for example, a Buddhist mage telling an air spirit to heal him will get no response, as air is a Combat spirit in that tradition, while the Health spirit is earth).The appearance of a toxic spirit differs drastically from that of a common spirit. Mages of that particular tradition may only summon the spirits listed with the tradition, and they are restricted in the tasks they can assign them. "The descriptions also include the type of spirits each tradition uses to perform particular functions, as well as the attributes they use for Drain.

But given Street Grimoire has the following, I'm think the intent is that they won't do anything outside of their role for that tradition : I took the SR5 description as "these are the kinds of spirits that are attracted to these traditions." So earth spirits are naturally healers, but not limited to only that. My specific scenario is that I have a shaman who always wants to summon earth spirits for combat, though the shamanic tradition lists earth for "health." So far I've allowed it because I wasn't sure, but I've been making it known to him that the spirits are not happy with him.

"Watch your back, shoot straight, conserve ammo, and never, ever, cut a deal with a dragon." Living Community (Where you can play online) Subreddits For that please check out /r/ShadowrunReturns for help. Sadly our nova hot community isn't the best place to discuss the mechanics discussion or troubleshooting the video games. Mostly the pen and paper role playing game, but also the deck building card game, video games, and literature of Shadowrun. Discussion is primarily aimed at exploring narratives found in the Sixth World. Here at /r/Shadowrun we talk shop about all things in the shadows.
