

But unlike Front Mission - Gun Hazard, the game recognized and loaded the SRAM file as it normally would. As expected, the SRAM file was edited at game boot-up, as I mentioned earlier, to the hex values mentioned above. I went ahead and did the same thing with the Slayers SRAM file that I did with Front Mission - Gun Hazard, replacing those 8 bytes with. Turns out that Slayers SRAM files contain just that, albeit at a different location! The values at offsets 0xD0 to 0xD7 are: I searched for another game that contained the name of the game within the SRAM file. Here's where it gets really interesting though. The game would not recognize the SRAM file until you made a new save file. Despite the SRAM file being edited to contain the name of the game every time the game boots up, the game continued to act exactly as it does in Canoe. The first 16 bytes are always changed to the above mentioned values when booting up the game, whether or not you load or play any file (I only checked the Continue option and then shut down Higan). Here's the interesting part though, the SRAM file is always edited upon game boot-up. I loaded the game up on Higan and the SRAM file was not loaded, exactly like in Canoe. I decided to then change those first 16 bytes to to see what would happen. I went ahead and checked a couple of other games' SRAM files, and the couple of games that I checked did not have the name of the game anywhere within the SRAM file. I just checked the SRAM file that is created when using the in-game saves, and the first 16 bytes (offsets 0x0 to 0xF) are:ĢD 2D 20 47 55 4E 20 48 41 5A 41 52 44 20 2D 2D | - GUN HAZARD. Not enjoying audio debugging for now but will have to build up practice.ĭaffy Duck = flickers anytime? title? just in-game? So 1st guess as to loud pops is either very fast adsr changes, not clipping correctly overflows, or looping sound problems. Woot? Considering they didn't fix this yet, joke on me? (Looking to be some evil spc timing issue) (Forgot what Japan name is, suppose saves are borked there too) "Kirby's Dream Land 3 (USA).sfc" => "Dream Land 3 (USA).sfc"
#Snes9x lag series
"Front Mission Series - Gun Hazard (Japan).sfc" => "Gun Hazard (Japan).sfc" And then returns to title screen when fails to load.Ĭould Canoe not be loading the sram save. I muffed my saves on purpose and GH still thinks they can be read (detected). Going to run trace logs on what a soft reset does differently. (Both emulators were running simultaneously on 1 computer, but it was noticeable even trying on one emulator at a time.Quote from: sluffy on February 20, 2018, 05:59:23 PM I could barely shinespark on SNES9X, but when I tried on my friend's Higan emulation, it was way easier the input lag was much less noticeable. The reason I had to use Higan leads me to another question, but I'll make that a different topic.įinally, in that same race I noticed huge issues in controlling Samus in Super Metroid. I really don't want to slowly walk through all the filtering settings, for example.įailing that, is there a generally accepted set of settings to make it look as accurate as possible? I noticed the other day when I was racing the Link to the Past/Super Metroid randomizer against my friend that Higan seemed to have more accurate colours out of the box. Specifically 1.58 at the moment, and more specifically the graphics.

#Snes9x lag manual
I'm mostly just wondering if there is some kind of manual or description of the various settings in SNES9x.
